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・ Motion Picture Funnies Weekly
・ Motion Picture Herald
・ Motion Picture Licensing Corporation
・ Motion Picture Magazine
・ Motion Picture News
・ Motion Picture Patents Co. v. Universal Film Mfg. Co.
・ Motion Picture Patents Company
・ Motion Picture Production Code
・ Motion picture rating system
・ Motion Picture Sound Editors
・ Motion Picture Soundtrack
・ Motion Pictures, S.A.
・ Motion planning
・ Motion Potion
・ Motion Raceway
Motion ratio
・ Motion sensing in vision
・ Motion Sickness
・ Motion sickness
・ Motion Sickness (song)
・ Motion simulator
・ Motion system
・ Motion that brings a question again before the assembly
・ Motion Theory (company)
・ Motion to compel
・ Motion to dismiss in the interest of justice
・ Motion to pass on
・ Motion to quash
・ Motion to Rejoin
・ Motion to set aside judgment


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Motion ratio : ウィキペディア英語版
Motion ratio
The motion ratio of a mechanism is the ratio of the displacement of the point of interest to that of another point.
The most common example is in a vehicle's suspension, where it is used to describe the displacement and forces in the springs and shock absorbers. The force in the spring is (roughly) the vertical force at the contact patch divided by the motion ratio, and the wheel rate is the spring rate divided by the motion ratio squared.
This is described as the Installation Ratio in the reference. Motion Ratio is the more common term in the industry, but sometimes is used to mean the inverse of the above definition.

Motion ratio in suspension of a vehicle describes the amount of shock travel for a given amount of wheel travel. Mathematically it is the ratio of shock travel and wheel travel. The amount of force transmitted to the vehicle chassis reduces with increase in motion ratio. A motion ratio close to one is desired in vehicle for better ride and comfort. One should know the desired wheel travel of the vehicle before calculating motion ratio which depends much on the type of track the vehicle will run upon.
How to decide the motion ratio?
It basically depends on 3 factors
a)Bending Moment:
To reduce the bending moment the strut point should be near to the wheel.
b)Suspension Stiffness:
The suspension tends to get stiff when its inclination of the shock absorber to horizontal tends to 90 deg.
c)Half Shafts:
In Rear suspension the wheel travel is constrained by the angle limitations of the universal joints of the half shafts. Design the motion ratio such that at maximum bounce and rebound shocks are the first components that bottom out by hitting bump stops.

==References==
* Milliken and Milliken "Race Car Vehicle Dynamics"
* Carroll Smith "Tune to win"




抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Motion ratio」の詳細全文を読む



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